If it is redundant with what the PCs can already do to that extent, then it would certainly be a bad purchase for them at the costs I suggested. Pricing being able to see in the dark as an Accessory Perks like that might be fair in this case (assuming that this power, like magical items, don't work in no-mana-zones).
However it might be a good idea to be more careful with reducing the cost for the detect morality functionality. Spells are often possible to resist (and even divination spells that don't can often be protected from with other spells or advantages such as Mind Shield).
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Originally Posted by Icelander
Indirectly and assuming that the characters will tell the truth about what they see and don't just lie about it, using information they've gleaned from naive virtous people who saw the light.
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Well, people generally react if someone suddenly shine a bright light in their eyes. Sure it would be unreliable to show the light to a huge crowd of people and then later ask them how much light they saw, but there are plenty of ways to get pretty good reliability if you use it on a smaller scale.