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Old 12-21-2010, 09:58 AM   #40
rosignol
 
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Join Date: Sep 2006
Location: Seattle, Washington, USA
Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Icelander View Post
The game is under no obligation to have the AI stand still just because you haven't asked it to dance yet.

If the enemies would attack you regardless of whether you had designated them or not, there would be a significant challenge even if there were fewer enemies and fight scenes would look much cooler.
Oh, they do, it's just not at the frantic 'swing per second' that you would expect to happen in a GURPS game. If you were trying to simulate AC2 in GURPS, the mooks should spend a lot of time Evaluating before they take a swing, and might be mentally stunned every so often on account of failing a fright check after seeing Ezio brutally kill their buddies.

Quote:
Unfortunately, a reigning school of thought among consumers is that more is always better. Killing a thousand obligingly dumb enemies is apparently preferable to killing several hundred better choreographed ones.
You may want to go out and pick the game up. AC2 is pretty reasonably priced (~$30ish) now that AC2:B is out.
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