Quote:
Originally Posted by Ragitsu
I wouldn't mind reading over your variations :-).
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They are actually pretty limited after a second look. Several of the stuff we used to houserule has now come as official optional rules in HT, DF or MA.
1)
Anyway one is the Minion-rules. I use 4 types of NPC's
Minions: That "die" if taking any penetrating damage, but are allowed to defend as normal.
Normals/Grunts: That automaticly fail all HT checks, and so go down on any major wound or if reduced to 0 HP.
Elites: Who follow the normal rules.
Bosses: As above but also use Extra Effort in combat.
2)
I allow a single block with a Large Shield to block a Duel weapon attack, just as a Two-handed weapon can.
3)
I allow players to increase their skills with CP
at any time, even in combat, even after the dice has been rolled (yes this can change a roll to sucesss).
Possibly others, will check in again later.