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Old 07-12-2019, 10:59 AM   #12
Irish Wolf
 
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Join Date: Jun 2006
Location: Earth, mostly
Default Re: The rights and consequences to bear arms in RPGs

The question of sumptuary laws can be applied on other settings as well, for what might feel like a jarring (yet logical) result.

A postapocalyptic setting, for instance, in which a local warlord has decreed that anyone carrying a firearm above a given caliber or capable of full-auto fire must pay a tax of (fairly large amount of local currency) or face arrest by his extremely well-armed constabulary. (They might even have been provisioned from folks who tried to fight back when the tax was demanded!) There's a lesser tax for carrying semi-auto, or swords/axes above a certain size. The custom may have originated as a matter of sheer practicality, as the warlord sought to disarm any possible opposition to his/her reign, but become (as it did in the real world) a status symbol - "I'm so rich, I can afford to carry around this hundred-year-old M-4!"
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