View Single Post
Old 09-29-2017, 07:01 AM   #14
Sdrolion
 
Join Date: Jan 2009
Default Re: Dodge and Bombardment

Lot of good arguments here...I think for my purposes if I go this route I will probably end up houseruling it at 10% (perhaps with the additional 5% each for adding block and parry as well, styled after the Can Be Blocked limitation).

I can see arguments for it being higher or lower (some good ones here), but that feels pretty right for my purposes. I definitely feel like it should have a benefit since it is weakening the power, and Dodge, while it may often be set on lower skill than Block, is also far more common than Block - just about every character can at least attempt it, and even if they're at the standard level (8), that's still...correct me if I'm wrong, but about a 25% chance of success?

For my perspective, then, "Can Be Dodged" is opening you up to a more general weakness than "Can Be Blocked," but also one that probably won't be as high a skill level as Block would end up being. That feels like it should be worth more than Can Be Blocked (general weakness rather than pretty specific) but not much more (lower chance of defense succeeding).

Thank you to everyone for helping me brainstorm on this.
Sdrolion is offline   Reply With Quote