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Old 11-18-2017, 11:47 PM   #14
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Default Re: How to implement Loyalty Missions in tabletop RPG?

Originally Posted by Daigoro View Post
Perk is a Fallout term of art for minor advantages, such as these. And it's well-known that the Fallout character building system owes a lot to GURPS.
While this is true, perks didn't exist in GURPS until 4th edition; they were in Fallout first.

Mass Effect doesn't have perks and the loyalty benefits are a general improvement of the character.
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