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Old 11-18-2017, 04:05 PM   #12
Join Date: Sep 2007
Default Re: How to implement Loyalty Missions in tabletop RPG?

Originally Posted by Irish Wolf View Post
"Loyalty Missions" are from videogame RPGs
Also one of the few places I've seen that do the paperwork necessary to represent per-faction (much less per individual) attitude ratings. A hypothetical Loyalty Rating would entail the question "loyal to whom?", so you really need not one stat, but one stat for every entity of interest in the game. CRPGs can track that more easily than humans playing a tabletop RPG, likely one reason we don't see those rules doing into that kind of detail.

In GURPS terms, you might wind up with a bunch of Reputations with various characters or organizations to reflect their improved opinion of you (and vice versa) and thus their increased likelihood of helping you out.
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