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Old 11-18-2017, 03:03 PM   #11
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Default Re: How to implement Loyalty Missions in tabletop RPG?

Originally Posted by whswhs View Post
I'm going to say that normally, what you would acquire from helping someone out wouldn't be a Perk, but a Favor: A one-time use of an NPC relationship advantage (such as Allies, Contact, or Patron) at 1/5 cost.
I think he means perk in a general sense, not a GURPS term-of-art.
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