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Old 09-08-2011, 04:51 PM   #6
Novembermike
 
Join Date: Apr 2011
Default Re: Rejiggering Muscle-Powered Weapon Damage

The problem with mail can be fixed by reworking the armor to a mixed DR/Edge system. With this, Fine Mail might be DR: 2/Edge 8. A fairly mundane blow will deal damage because the Mail doesn't provide rigid protection, but you aren't actually cutting up organs until you hit with a pretty heroic swing.

Other than that, I feel like weapons should have a multiplier rather than a flat bonus. They're levers, not extra fire or acid damage. You might do a strength multiplier, so a person with a Maul hits like someone 3-4x as strong, a person with a longsword has a 2x multiplier one handed and a 2.5x multiplier two handed and a knife gets no damage bonus but converts damage to cutting.

From there you'd have to alter the ST damage table but it seems like the most realistic way to do it.
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