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Old 10-07-2018, 10:16 AM   #16
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Jobs and critical success/failure

Quote:
Originally Posted by The Wyzard View Post
Hmm. Something like this, maybe. Roll 1d6 if you roll low or high enough on Risk.
Good Results
1. You learn something! Pick a talent that is useful in your professional path, with your GM's agreement. (Example: A translator picks a language they don't know. A shop worker picks Business Sense. A petty thief who would like to become a professional thief picks Silent Movement.) Multiply 3d6 x 10 x [the number you rolled on the Risk Dice] and gain that many XP, which can only be used towards the talent you picked above.

2. Through happenstance, you come into a treasure map. The GM can use this as the basis for an adventure, or add it into a pre-existing adventure. The treasure map can either lead to a small unguarded treasure, or help ensure that the PCs find a larger hidden treasure in a typically dangerous adventure. For example: If your next planned adventure includes a corridor with twelve stone faces carved into one wall, and the fifth in line has a removable nose with a cache of jewels behind it, this information would allow the PCs to find it without a roll.
These are Great! I especially like the Pick Up a useful Talent in your profession.
For the Treasure Map, have an option to sell the map if they Players are not interested in taking up that next adventure.
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