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Old 01-11-2018, 03:12 PM   #8
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: BEACH Overlays/Hexes/Tiles

Quote:
Originally Posted by TheAmishStig View Post
Thoughts on any of the rest?
The marsh hexside is an interesting idea and would certainly fix the "problem". The only general issue I have with introducing another hexside terrain type is they are inherently fiddly and unused. In real life, the counters are annoying and get lost/move/whatever easily, and are a bear to work with or dig out of the box. They are so unpopular, SJG couldn't even give them away as a PDF (the streams PDF was reported to have very low download numbers).

The other problem I have with making a new type, is the question: how many hexside types do we actually need? I'd rather see a more general-purpose type that can be used in multiple places than one that can be used only in a specific case. That's how we got to where we are in the first place with beaches.
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