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Old 03-04-2017, 10:28 AM   #12
malloyd
 
Join Date: Jun 2006
Default Re: Limited use and takes recharge

Quote:
Originally Posted by lord buss View Post
The modifiers are very strange: limited use - 1/day is -40%, when both limited use - 2/day and takes recharge - 1 hour, is -60%. it is cheaper, and you can use this more times. WTF?
They're intended for different sorts of traits. Mostly priced by their effect on stuff used in combat time. The takes recharge condition was built and scaled for combat traits you'd otherwise want to hit targets with repeatedly if you could, but it can't because it has a limitation - that's why there's that big jump from 15 seconds to 1 hour - more than 15 seconds is basically "forever" in terms of how long fights last. Limited use is scaled for stuff you use in strategic time rather than melee, where it doesn't particularly matter if it takes one minute or 10 until I can use it again, I wasn't going to do anything with it for an hour anyway - that's why it levels out at 10 or more per day is -0%, that was more often than anybody was likely to ever want it anyway. They were never *intended* to be limitations on the same sort of traits. A lot of "general" modifiers are actually like that, intended for one or the other of those cases, and will give you results that seem unfairly generous or restrictive for their value if you apply them to the other.
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