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Old 10-26-2009, 04:51 PM   #10
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: [GM] Individual Melee Combat Balance

Quote:
Originally Posted by Randover View Post
....But I am more worried about the whole balance picture. I like high fantasy, but not exactly Dungeon fantasy-all the time...

This is exactly the purpose of these. You can now use the spreadsheet ot scale the combat to the percentage you decide. If you want AD&D type combat I recomend 40-50%, for cinematic Mook Mashing up it to 60% for pitched high suspense battles that require lots of tactics and teamwork, drop it to 20%. The point is that you noww have the tools to decide.

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