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Old 05-31-2009, 10:44 AM   #31
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Perks, can we have too many?

Quote:
Originally Posted by Peter Knutsen View Post
There is also the issue of passive advantages.

I won't accept having to remind the GM that my character has Voice or Charisma, or Danger Sense, because there's a risk that doing so makes me look greedy (even though I'm only demanding to get what I've paid for). If he can't keep my character's capabilitistic individuality in mind without needing to be reminded, he's unfit.
I suppose that depends on the culture of the group and GM. I certainly don't mind when a player reminds me that they have Danger Sense. Though I will admit I often note down things like Danger Sense and Perception levels so I can roll them secretly without the player knowing.

Appearance and Voice tend to be easy to remember, as players tend to emphasize this in their descriptions.
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