[Ally] as "skill" roll?
For my next GURPS campaign, I'm thinking about doing the Ally (and Patron, etc.) advantages a bit differently: Instead of rolling for availability at the beginning of each session, a character rolls for his Ally's availability whenever he wants said Ally to do something for him, whether that's running a license plate or tagging along as a bodyguard. Modifiers may apply depending on the situation, and the player can try to adjust modifiers a bit by making other skill rolls.
Has anyone else done something similar? I'm trying to think of potential pitfalls to this; the advantage would be bringing allies etc. into game play more organically, rather than checking at the beginning of the session and then coming up with a reason why Bob the Bodyguard is not, in fact, guarding the body.
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