Quote:
Originally Posted by Gearloose
Maybe it could be an accessibility limitation for Healing, but I think that would reduce it's cost too much.
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I tend to go for a conservative -20% Accessibility for 'removes a big chunk of what you use the ability for, but also leaves a big chunk of it available', since -20% is the 'useful half the time' limitation.
Basically, you can think of Healing as being used for both First Aid and for longer-term treatment. The first aid style use is going to happen more often, but the longer-term treatment is going to involve using it multiple times. It's hard to guess what percentage of uses each of those two options would need, but just fudge it and say they roughly balance out, so the first aid use is half of the ability and the repeated treatment is the other half. Thus: Accessibility, First aid only, -20%.
Probably also add Injuries Only and Capped, to match First Aid better.