Quote:
Originally Posted by Jim Kane
That's the whole point of the narrative example Anthony, *you are in combat*; and your adventure party needs that 24-hour-cycle spell to either be re-charged and ready to go again, or, they need that "lasts for one day" defensive spell cast yesterday to still be working.
So what's the combat-scale status of that 24-hour-cycle spell?
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In the vanishingly unlikely event that it matters, it's perfectly possible to convert to wall clock time on demand. Sure, it might take me a minute to do, but given that I have
never seen this come up in any game system, that's a quite acceptable cost.
Quote:
Originally Posted by Jim Kane
PS- "30 turns" was just the time your party took to search for a clock on the wall; which they did not find - nothing more.
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Oh, I'm talking about wall-clock time for the GM. The PCs may not actually know the answer.