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Old 08-09-2018, 06:49 PM   #2
tanksoldier
 
Join Date: Feb 2005
Default Re: Bounties for pirates

Quote:
Originally Posted by cptbutton View Post
I am thinking my PCs may get a bounty on pirates they kill or capture. What are plausible rates? ICr500 each, 2000 for officers? That’s dead. Alive and interrogatible is double.
Capturing their ship is going to be far more valuable, even if they only get salvage rates for it. The pirate personnel would be at best an afterthought at those rates. You're setting the value of a pirate at about the same cost as a good rifle. Who would bother taking the risk? Who would bother feeding them for the two weeks to get them to an authority to pay the bounty?

That's how the players in my Pirates of Drinax campaign have been operating. Instead of being pirates themselves and the setting assumes, they have operated as officers of the Royal Dirinaxi Navy capturing or destroying pirates and smuggelers in the old Drinaxi dominion... and either selling the ships, salvaging the remains or using them for their expanding interstellar navy.

Any surviving pirates are tried and executed on Drinax.
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