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Old 04-10-2016, 10:04 PM   #34
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: [ATE] Farming example

Quote:
Originally Posted by nicebrian View Post
Thanks (E) these are awesome, a great starting point for me to adjust for my own games.

IŽd be interested in your ideas for a desert/dry setting, very Mad Max style.
Oasis agriculture is actually a thing. It uses layered tree canopies to make maximum use of the real estate in close proximity to the water source, and sometimes irrigation ditches to bring the water out out to walled (to keep the sand out) grain fields. My understanding is that it works best in tropical or subtropical latitudes, because date palms are key to success, and those don't grow in temperate climates.

Date palms planted the windward side of the water source help keep out blowing sand, while others planted throughout the area provide an important canopy for other fruit tries.

Beneath the canopy provided by date palms, oases usually have olives, apricots and/or lemons (maybe other citrus fruits, as well...). Beneath that additional shade, the inhabitants plant vegetables, or just have grass or fodder plants.

Cereal grains are the biggest challenge, I understand, although if the area has winter rains, one can grow wheat, barley or millet, and supplement meager rainfalls with irrigation.

I think the major constraint is the presence of a consistent and reliable groundwater supply, and whether or not enough rain falls in the winter to allow the growth of cereal grains. Maize would probably do okay, if the oasis water supply was large enough to irrigate, I think.
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MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
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