Re: Cinematic gloating and nonviolence
How about this? If any character takes a Do Nothing maneuver and makes a speech (and it can be of any length and still only count as one turn), no other character may take Ready, Attack, or All Out Attack until the speaker chooses his next maneuver. A character may take Aim only if he was already Aiming.
This would let characters choose not to attack immediately, and not lose all initiative. Otherwise I could see players saying, "As soon as he finishes saying whatever he's saying, I shoot him," making monologues a death trap.
Call it a Monologue maneuver. :)
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