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Old 10-10-2011, 10:46 AM   #2
DocRailgun
 
Join Date: Jul 2006
Default Re: Cinematic gloating and nonviolence

Well, it takes the right sort of players, but you could make it clear that in this campaign it is a feature of the setting that villians are allowed to monologue and that shooting first just isn't an impulse for heroic characters. That can be enforced by simply not letting the PCs shoot first. If you don't have the right players, they'll throw a fit and not want to play in your game, though. If they REALLY want to shoot first, make them buy an Unusual Background: raised as a villian or something of the sort, but then they'll get negative Reputations, it might be an Odious Personal Habit, heroic NPCs might be trying to capture them for their own good (to have them mentally rehabilitated, etc.), and the like.


Quote:
Originally Posted by Stormcrow View Post
I was considering making a rule that a player earns no experience points for a session if his character fires upon another person when he isn't being fired upon by that person.

Does anyone have any other ideas about how to get players to follow these cinematic conventions despite their typical impulses to shoot first and often?
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