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Old 03-07-2012, 02:40 AM   #3
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [MA] Parries With Unready Weapons?

One way to get both an attack and defense out of an ST‡ weapon is to perform a Stop Hit - the strike and parry are actually the same motion. However, it's a risky move in general, and will still leave you unready afterward.

In a cinematic game I might let a character trade attacks (from Extra Attack, All-Out (Double), Rapid Strike etc) for Readying a weapon. For mundane characters this could look like the Quick-Shooting Bows rule - roll weapon skill twice at -6 (Rapid Strike penalty), the first to Ready the maul, the second to attack. But that's stretching it a bit even for a cinematic game, and would certainly feel out of place in a realistic one.
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