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Old 04-04-2009, 02:45 PM   #16
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Join Date: Oct 2008
Default Re: The game mechanics for a stealth sneak-up and backstab?..

Originally Posted by Jasonft
And there also should be modifiers for how carefully the attacker is moving. A properly cautious attacker in this situation will be moving half speed at best, and quite possibly one hex a turn once they get within five hexes or so.

A bit easier to make the approach if there are other things in the area distracting the guard, but if there is any activity at *all* in the area you are (I would think) much less likely to get full surprise.
Under modifiers for Stealth (B222) "-5 to move silently if you are moving faster than Move 1"
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