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Originally Posted by Gavynn
I am already usig True Faith to have them be able to turn spirits (those things unseen they have control over) so I think they should use intimidate to "turn" an orc. It feels more intuitive that way, to me at least.
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Makes sense. Do you plan to give them Terror?
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Shock and horror! I had not read where Kromm thought that Middle-earth would not be a good gaming world.
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Alas, it is true. He goes ever farther, actually;
read on . . .
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I tend to buy pre-made adventure to scavage them for ideas and maps.
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The same thing I do. There are very few commercial scenarios I have really liked, but almos all of them have something worth stealing.
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I think the overall plot line of Palantir Quest is great, but most of the details must be reworked, so with most of my pre-made adventures, it would be mor like a game "based on Palantir Quest" more so than a direct conversion. Too many D&D element slipped in there I think.
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That is quite frequent in the MERP scenarios I have seen. Oh, well . . .
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Ironically, I don't think that would consider the game to be high powered. In fact, I won't even allow elves as PCs. I am thinking 100 (or 150 as that appears to have become more standard in 4th ed.) point PC - all human with the possibility of a dwarf or two.
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Sounds great. Low-powered Lord of the RIngs. That's exactly the kind of thing I'd like to play.
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Lots of people "poo-poo" 4th age game play (that I know anyway) and I really don't understand it. There is tons to do and adventure to be had.
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I suspect that Tolkien himself is guilty; the way LoTR ends makes you think that the Fourth Age is an Utopia from day 1. In a realistic world, the fall of Sauron would be just the
beginning of a decades-long effort at internal pacification and nation-building.
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That is partially why my plan is to start the game in the War of the Ring, and then let that go into the 4th Age for the second installment.
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Good luck, and keep us informed!
M.