View Single Post
Old 11-09-2014, 02:11 AM   #44
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: [MA] Silent Sentry Removal

Quote:
Originally Posted by johndallman View Post
Yup. And if you're choking him, he gets quite a few seconds to try that breaking free. The AoA (Double) approach has the advantage of possibly stunning him or even putting him on negative hits in the initial attack, and being likely to do so on the second stab, in the next turn. Edit: He's also on a shock penalty for his attempt to break free.
Speaking of stunning, Surprise and Mental Stun are quite relevant:
Someone totally unprepared for combat will be in Total Surprise.
Someone on an actual patrol will probably fall under Partial Surprise, thus being Mentally Stunned at the moment of the attack, and rolling IQ each turn afterwards.
A combat veteran with Combat Reflexes will certainly not be Totally Surprised, and is unlikely to stay Mentally Stunned for more than the first turn.

Still, that extra -4 for Mental Stun might provide a good opportunity for another AoA with a (soft, quiet) Takedown without a meaningful risk of retaliation. Either that, or going a safe AoA to do more damage with the choke.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
The Eye of Eclipse Phase. A Discord server focusing on Roleplaying, Sci-Fi, Transhumanism, and discussion of other assorted topics, from tech to boardgames, from politics to philosophy.
vicky_molokh is online now   Reply With Quote