Quote:
Originally Posted by Peter Knutsen
I'd actually like to hear some observations from people who have played campaigns based on GURPS Magic. E.g. dungeon Fantasy campaigns.
Bruno? Others?
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The GURPS Banestorm game where I started them in Caithness and Bleaktea wanted to play a wizard
anyways saw spell related critical failures, but it was more often Bleaktea dropping lightning bolts and explosive lightning bolts on his foot than a spell imploding.
There was a
spectacular critical failure on Stop Bleeding which has established the local precedent that a critically failed Stop Bleeding used on a Mortally Wounded character acts as "Finish Bleeding" instead... I've since seen that critically fail mmm, another three times I think. We've actually only seen the spell succeed once, it's just got a really bad track record for no good reason.
An evil cultist using black magic critically failed on a (pretty large) spell against the players in one game, and (rolling on the black magic crit fails table) created a swarm of angry rats in his viscera. That didn't go well for him.
I didn't play a spellcaster in mlangsdorfs games (technically my bard knew spells but they weren't cast much); other than the Finish Bleeding incidents, I'm not remembering any PC critical failures, but that may be because I wasn't casting, or it may be because Harald387 had a 19 or 20 on all of his nymphs spells and she was a primary spellcaster so I remember her spellcasting the most.
There was a few critical successes, the one that sticks out in my mind was the Frostbite spell that got upgraded to Flesh to Ice.