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Old 10-17-2011, 02:32 PM   #23
starslayer
 
Join Date: Dec 2006
Default Re: Dead Space Necromorphs

Quote:
Originally Posted by GreatWyrmGold View Post
Let's start with a quick description of the characters.
Alexander Dark is a very tall, very creepy mage who is the reincarnation of a very powerful mage. He knows a wide variety of spells, notably fire spells and Entombment. Alexander also doesn't need to breathe, so he can entomb himself, stay conscious, and not worry about air.
John is another somewhat tall mage, one who focuses on healing and fire spells. He is hated by a wizard's guild (-40 point enemy) and secretly betrayed a thieves' guild to a dragon (-30 point secret). He was raised by gnomes, which means that he has access to gnomish technology (he bought 20 grenades).

The first session was...interesting. A strange shooting star struck the earth near where Alexander was traveling, knocking him out. The next day, John tried to walk out on a bar tab in a settlement that I had noted was mainly supported by adventurers. Using a combination of experience and strange magical artifacts I made up on the spot (my favorite being the spear-thrower that cast a Sleep spell on whoever was hit by a spear), the city guards captured him. He was given an option: He could pay his tab and an additional fine (John had no money) and then spend a few weeks in prison; or he could join a few other adventurers put together to investigate the fallen star.
These adventurers were: Matthew, a stuttering, nervous mage focusing on air and water spells who was convicted of something I don't really remember; "George" a goblin* who was suspected of some crime BECAUSE he's a goblin; and [some kind of grunting noise], an orc who was convicted of assault and vandalism for smashing someone's head through a door in a bar fight. With John taking point, hopefully far enough in front to not harm the others if his grenades went off, this band of four misfits struck out for the site of the Fallen Star.
(*In my campaign, goblins are small, blind cavern-dwellers with acute hearing and smell and echolocation--I used Scanning Sense to try and represent that.)
Partway there, George mentioned that he heard something, walked right past everyone else (he was at the back of the group), right in the bushes, and started checking a human for signs of life. He's alive, and John (wearing a black cloak) shakes the person awake. Alexander, still groggy from the concussion, at first mistakes John for death, but then his vision clears. Alexander stands up and begins to walk towards where the Fallen Star had fallen. Lo and behold, it was an artificial structure being patrolled by some small, blue metallic creatures! Alexander greeted them, but rudely, they ignored him, although one wen inside the strange metallic object (which I noted had a door high enough for even Alex to fit into comfortably). As the ramshackle adventuring group approached the object (which Alexander's player had figured out long before was a spaceship), the door re-opened, revealing a small, gray humanoid wearing a robe and a large, avian humanoid wielding what looks like a strange spear. Partway through greetings, everyone notices that Matthew is casting a spell.
John tries to interrupt him by patting him on the back, which, given how much he stutters, is enough to cause a horrible mishap: The earth in the area erupts into a plume of dust. As Matthew starts to cast another spell, John casts Deathvision on him, which makes him shift his gaze to the metallic creature still in the field. After casting a strangely ineffective lightning bolt at it, the creature draws something that I described as "a crossbow without a bow" and fires some kind of energy at him. Matthew collapses, eliciting two responses from the two characters: Alexander buries the body with Entombment, and John tries to loot it (leading to a response from the gray humanoid of, "Are you sure he's not mentally damaged?"). After that failed attempt, John goes on to yell at the metallic creature which was not very affected by magic and easily killed another mage, which lead to Alexander choosing to entomb John. After a bit more conversation and the "revelation" that the creatures come from he stars, the session ended.

Hopefully this isn't too much of a Wall of Text. And don't worry about John; I've got plans to unentomb him involving the accidental detonation of twenty gnomish grenades.
Ok- so you have two players? John and Alexander. John has a near-terminal case of PC stupid going on; But what was Matthew's (seemingly GM controlled) reason for being stupid (I try to cast a spell that needs speech with stuttering, against an alien that is friendly, for no applicable reason- and I fail badly, so I try again!)?

Also John may have a few too many intense social disadvantages; powerful enemy, terrible secret, and seemingly dead broke; even if you let him survive this encounter and his case of PC stupid abates he's not going to be long for the world.
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