Re: [Basic] Disadvantage of the week: Absent-Mindedness and Short Attention Span
Yay, new "X of the Week"!
In my hypothetical GURPS rewrite, large chunks of these disadvantages would be replaced by lowering Will in an aspected way. As written they're quite restrictive – I know, 15-point disads are meant to be – but they don't seem to offer as much opportunity for enjoyable role-playing as say Combat Paralysis.
(And while Short Attention Span might be only a ten-pointer in a dungeon bash, it would be crippling in any game that needs surveillance, or watch-standing, or extended academic work.)
I don't have Horror 1e; 2e doesn't mention it, but of course that's post-GURPS3.
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