Quote:
Originally Posted by Gigermann
Personally, I've been thinking about disallowing Dodge against firearms altogether and allowing "evasive movement" (that was a thing in 3e, wasn't it?) to give a penalty to be hit—it solves the issue, but by taking away a bit of player-agency, which makes it unpopular. Pretty sure it's not the first time that's been suggested; I'm not sure what the Law of Unintended Consequences has to say about it, though.
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There's a great Pyramid article on this idea written by Douglas Cole. Pyramid 3-57 Gunplay,
Dodge This.
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That's what I get for going and having a sandwich before I finish typing out a post...
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