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Old 03-01-2015, 12:47 AM   #7
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: GURPS: Adapting the Duel of Wits

Quote:
Originally Posted by AchyuthC View Post
That's a great starting place, thank you! It would be really interesting if some advantages gave a bonus to certain methods of oratory like you mentioned. Switching between swing/thrust damage might get me that rock-paper-scissor style I want. I think I'm going to also have to list the set of skills and maneuvers you can use for a duel of wits, and which can be used for which.

I'll see what I can cook up with that as a base, thanks guys.
You're welcome. Glad to be of service. I use similar methods for tweaking Derived Stats on BESM 3. Plus I'm always looking for off the wall ways to do things.

You could also base your "Argument" damage thresholds off the FP loss table.
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Originally Posted by Dwarf99 View Post
I'd probably take Restricted Diet: Boiled Children
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