Quote:
Originally Posted by Anders
My problem with using character points is that it rewards people who use a passive, no-risk style.
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That depends on your scenario structure. The most recent campaign I've played using Impulse Buys was
Madness Dossier. The scenario structure tended to involve several sessions of investigation, and then one or two with violence. The commando character had to hoard his points during the investigation phase and expect to burn them fast during he violence; the investigative characters used points to find and understand the scenario, and didn't have so many left when it came to violence.
Impulse Buys make it possible in theory to do things that your character is unskilled in by buying successes on default skills, but you burn a lot of points doing that, and it isn't really cost-effective.