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Old 12-23-2014, 01:22 PM   #14
McAllister
 
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Join Date: Jun 2013
Default Re: Literal vs. Abstract interpretation of GURPS combat and other things

Quote:
Originally Posted by vicky_molokh View Post
Well, MA seems to already work on your concern:
"The victim might twist so that the knife slides
out (dodge), use his shield to shove you away (block),
or restrain your wrist (parry). His armor DR would
affect the second attack – despite the knife being
inside his armor – because you have to rip through
him and his armor. Similar logic applies to a stamp-
and-grind with the heel, chop-and-draw with a
sword, a grapple that nabs one arm and pulls it
across the body to trap the other, and so on."
Exactly. I'm a literalist in terms of effect, and I don't care about description. You have Warp, so you want to say that all your Dodges involve teleporting a few inches out of the way of the attack, even when you're not using the Warp advantage for the active defense? Fine by me. But as soon as you say something like "well, why am I suffering the uneven footing penalty if I'm not using my feet to avoid the attack?" I'm going to say "that's real cute, it is. Now roll your penalized Dodge, activate Warp as an active defense, or do something else that's supported by rules."
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