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Old 10-29-2017, 03:01 PM   #38
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Fantasy Games Unlimted: Space Opera

Quote:
Originally Posted by Rupert View Post
I'm not sure that the "Nova Gun" can be considered a rebadged "Phaser". Nor is a "StarTorpedo" an especially obvious ripoff of "Photon Torpedo". On top of that, nova guns didn't really work like ST phasers at all. Startorps homed, and over really long ranges, and weren't total fight finishers the way photon torpedoes were presented in Trek. Also, Space Opera's screens+armour defenses didn't work like Star Trek's excepting in that shields could fail if hammered on for long enough (and unless the ship was sm,all and the attacker very powerful, it took a long time to force a ship's shields down in Space Opera)

Oh, and TISA drives don't work like impulse engines at all, and FTL certainly wasn't like ST's warp.
You're basing upon TNG and later. TNG didn't exist at the time.

At the time, Photons were not presented that way, because in TOS, we hardly see them used, and not as total finishers in the first two movies, either.

The beams were a generic FTL energy beam - the same interpretation that Steve Cole and Lou Zocchi & Michael Kurtic came to in their Star Trek board games.

The torpedoes were STL homers - exactly what we see them as in TMP and TWOK. Potent, but not insta-kills. In the show, however, they're about as effective as phasers, but are still projectiles.

Hmmm... awful lot like they are in FGU's Starships & Spacemen... Which I have on very good authority (Dr. Leonard Kanterman) was intended to be a star trek license, but which FGU couldn't afford a license for, so renamed a few things.

The differences between TISA and Impulse are purely cosmetic - at least prior to TNG. We even see FTL travel by "Impulse Drive" (The romulan Warbird)... which TISA exactly replicates.
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