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Old 10-13-2016, 06:09 AM   #20
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Innate attack with the wall enhancement

Quote:
Originally Posted by VariousRen View Post
In general Wall seems like it should have been it's own advantage instead of based on IA, in the same way that afflictions and binding are different. Creating a wall of stuff is a super and wizard classic, but it's difficult to do if you aren't familiar with how enhancements and limitations work.
I agree, although I see the logic that led to walls being spun off from Innate Attack in the first place (walls of fire, I'm blaming you).

We have a bunch of different "toggles" for walls, that I can see
  • Does it slow or block movement? or not at all?
  • Does it attack the area around it actively, or not?
    • Related to the previous two, does it deal/take damage in a collision?
  • Does it have a fixed shape (only a sphere), a moderately controllable shape (must be upright and anchored between two solid posts, or must be on solid ground, or etc), or can it be any shape, any orientation (horizontal plane hovering in mid-air, a cube, tie it in a mobius loop...)
  • Is it moveable? Is it moveable by the caster, is it moveable by others?
  • Durability of the wall is another thing, HP and DR. But like Binding there's also what kinds of things it can be damaged by.
  • Does it have Injury Tolerances? What if it's a wall of meat and not Immune to Metabolic Hazards?
  • And of course size/area.
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Last edited by Bruno; 10-13-2016 at 06:15 AM.
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