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Old 07-15-2019, 01:48 PM   #38
zot
 
Join Date: May 2018
Default Re: Increasing the Cost of Purchasing Spells

Quote:
Originally Posted by Skarg View Post
Yes. That would help fix the "One-Armed Bill is a fool for not getting his arm re-grown" aspect. It would also add a potentially fun/interesting/immersive situation where a character loses a limb in a city and then there's a race against time to try to find a wizard willing and able to cast the spell in time.

One could require the severed limb, and call it "Reattachment" ... although I guess that name would be inappropriate for crushed limbs.
I have a preservation theurgy ceremony that helps with those time limits and, I think, can also be good for story hooks. If a group member dies and you put them under preservation, you have to carry the corpse around until you can get to a wizard, potentially redoing the ceremony whenever the time runs out (also it uses up a ceremony each time so that's annoying for the theurge player).
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