View Single Post
Old 03-12-2018, 12:02 AM   #2
SteamBub
 
SteamBub's Avatar
 
Join Date: Oct 2016
Location: Mojave
Default Re: [DF] Cyberware Questions

For inspiration, take a look at pyramid's first issue which has the article Necromantic Tools. I believe it has rules for undead arm replacements. The second thing I would suggest to look at is DF6: 40 Artifacts. It is more of a toolkit for legendary artifacts. So you could get ideas to make something like a bronze arm, of racial origin, within the Mad Gear King's tomb or an arch-wizard's clay prosthetic arm, of magical/material origin, that has switchable body part. Other than that I would think Powers is better than using Ultra-Tech for DF games for making prosthetic body parts in a dungeon fantasy game.

Quote:
Originally Posted by scc View Post
1. So in Unhealing actually a limitation on any implants? Sure they won't heal on their own, but most healing in DF is magical/clerical which I believe would actually fix any damaged implants.
If magical, I would say heals only within mana zones. If mechanical, see an artificer, artificer priest, or dwarven blacksmith.

Quote:
Originally Posted by scc View Post
4a. Optional add-ons, like Accessory (Video Display) for my cyber-eyes example above, need to be linked with the package their added to, does anyone have any idea on how to do this?
I wouldn't do upgrades, but if you are, check out Dungeon Fantasy Video Gaming form Pyramid #3/72. It has video game-like power ups that might work for a magical prosthetic.
SteamBub is offline   Reply With Quote