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Old 11-07-2018, 11:27 PM   #5
Jinumon
 
Join Date: Mar 2013
Default Re: [Fantasy/Thaumatology] Building a Verb/Noun Alphabet

Quote:
Originally Posted by johndallman View Post
Somewhat. There's a way of doing what you want in "Variations" on p. 175 of Thaumatology. Drop the FP costs, and use the Magical Scope Parameters (pp. 242-243), treating the modifiers as penalties.

The Discworld RPG's magic system has quite a good (although very simple) set of modifiers that you could use for this.
I suppose it's probably also worth mentioning that the other two magic systems were created with advantages a la GURPS Powers. I would prefer to keep it similar for Inscription for the sake of simplicity and balance, if at all possible.
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