View Single Post
Old 03-09-2018, 12:41 PM   #12
phayman53
 
Join Date: Dec 2012
Default Re: [Banestorm] Fleshing-out the Armsmen's Guild

Quote:
Originally Posted by RyanW View Post
Rules with consequences for violation is the standard assumption for anyone living in a civilized society. Most people could be convinced to violate them, but that doesn't mean they do or have, and most organizations would not expel you for something you might do.
I wasn't trying to indicate being expelled for something you "might do". Like I said above, my initial assumption that you need a secret if you don't have the CoH and/or Vow was that you already had or the player was planning on violating the rules. I realize that this is not necessarily the case, so I have reconsidered that particular requirement for a mandatory Secret.

And like I also said, RAW in Social Engineering: Pulling Rank is that for Rank you almost always need some kind of accompanying disadvantage that indicates you either will not violate the organization's rules or you that there are consequences for violating them. This is usually duty with a frequency roll, but can be other disadvantages that are usually classed as "self-imposed mental disadvantages". Remember, this is not the same as a job that does not show-up on the character sheet because it is just the background source of income. It is Rank that confers in-game advantages and abilities. Therefore, losing it is a significant change and so the organization's rules are constraining even if you plan on violating them.
phayman53 is offline   Reply With Quote