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Old 03-06-2016, 07:01 PM   #23
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: Alternate Magic System

Quote:
Originally Posted by Shostak View Post
This has an appealing logic to it. Nice suggestion.
This also has an appealing logic and consistency, too. I'll need to ruminate on how this might work, and consider which of the two makes a more satisfying play system. Thanks very much for your considerable thinking on this.
You're welcome.

One thing to consider is how flexible you want mages to be in your setting. With Techniques, trained spell casters would theoretically be able to cast any rote spell. Only true experts in the associated Sphere(s) would be likely to pull this off. But if this would break the setting for you, high default penalties may be required to encourage players to spend points on the rote spells. I think a baseline penalty on the order of -3 x [highest Sphere level required] should suffice. The skill based system is far less flexible, but doesn't run into this problem.

I could go either way, myself.
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