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Old 07-07-2010, 10:36 AM   #3
The Colonel
 
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Join Date: Jul 2006
Default Re: [GMing] GURPS Deus Ex: viable?

Sounds like a plan ... you'd probably need an unusual background to have nanomods - in the game they're either designed in (MiB, Paul, JC) or retrofitted at great effort (Bob Paige, Walter Simons), but lower tech mods seem to be fairly common, both mech (like Jordan Shay and that drug dealer in the station) and non-mech (that guy in Paris assumed you had mods, despite not being a mech. Plus everyone seems to leave biocells lying about).
The powered ballistic vest was silly, but the other stuff just needs to eat power cells like sweeties.
Powering up stuff using your internal BioE would also be cool - there were rules in GURPS Conspiracy X if that helps.
Firearms mods would probably take a bit more effort and you might want to add some less smart grenades (most of them don't need the proximity sensor for example).

But yeah, it's a cool setting and deserves more attention.

Cleaning up after the collapse might be fun - or running around behind JC as an Illuminati or MJ12 workteam (UNATCO troops, MiBs, NSF/Silhouette troops, some of Savages people etc.).
If you use the Invisible War continuity: JC merges with Helios, which crashes, taking down the world grid and starting a mini dark age, you can get a pretty good campaign in.
Have you played the mods Zodiac and Redsun2020? They are distinctly non-canon, but completely legit AFAIK and add some interesting developement.
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