Re: Attribute N/A, Useful concept or not?
I'd say 'Attribute N/A' isn't a useful concept; or at least I'd find no use for it. I reward player cunning and player knowledge. Why would I want to penalize them for doing something smart like building a power like that and targeting things that are weak against it? I build powers like that. Why should I penalize my players for following my example?
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