Re: Making Magic Mysterious and Eldritch
There is a (somewhat) middle ground to allowing PCs access without taking away any of the mystery.
Do not allow PC spellcasters, but allow them to have Patrons, Allies, Contacts, & Dependents who are spellcasters, or be owed Favors from NPC spellcasters. They can access a little magic some of the time and the GM can tightly control what knowledge is available... go ahead and roll against your Thaumatology skill... oh, sorry, there is no default... you'll just have to rely on the cryptic explanations those friendly NPCs give you. You trust them, right?
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Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
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