Quote:
Originally Posted by ULFGARD
And have a standard "default" action for indecisive players (something like "Swing attack to weapon arm") or assume that they Do Nothing if they can't come up with an action when their turn comes up.
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I generally agree with this, but specifically I want to recommend
against "Do nothing". "Do nothing" is a terrible "you're taking too long" action. All Out Defense or Evaluate or even Wait are better options, as the player doesn't feel punished afterwards.
But definitely strongly recommend making sure there's a clear "Bread And Butter" attack for each PC. These are like the At Will attacks in D&D4e - things you'll do a lot that are
always reasonable choices. The risk-reward ratio is decent with no special risk of loosing a limited-uses ability on a bad choice (or in GURPS, FP and other combat resources). These shouldn't be the "also ran" colourless ability like "Swing weapon at torso", it should be something decent but not-too-complicated.