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Old 07-20-2020, 07:59 AM   #3
tbone
 
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Join Date: Aug 2004
Default Re: Cost of Animal Companion (Companion 2)

Thanks. Sounds good.

(And I suppose that if a GURPS-savvy player really wants the ally to hit those full 62 points, and the GM is fine with that, it's an easy enough mod. Extra IQ, unusual ST, or dozens more points in skills might be pushing the animal concept, but a fun big-ticket addition like Combat Reflexes (if not already there), Luck, or an Extra Life (cat!), with a few skill or perk points to round things out, seems reasonable to me.)
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