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Old 01-07-2018, 06:18 PM   #16
LoneWolf23k
 
Join Date: Sep 2004
Default Re: Dungeon Fantasy World Setting

Quote:
Originally Posted by DocRailgun View Post
Isn't the very idea of a setting/game world for DFRPG defeating thw whole purpose of the game, as Kromm seems to have explained it?

As he has mentioned before, DFRPG is a game about dungeon crawling. Anything outside the dungeon is just window dressing - a place to sell loot, a place to get healed, a place to buy equipment. It's not really intended to be much else than that. If you need a role playing setting, wouldn't Dungeon Fantasy or GURPS be a better option? After all, DFRPG and Dungeon Gantasy are two completely different things.
I've honestly never been really clear on where that distinction was supposed to be, beyond the idea that the Box Set is more stripped down, but even so, just because you have a game that's centered entirely around dungeon crawls, doesn't mean you can't have cool fantasy names to drop for the dungeons, the gods, the relics, etc. Cool Generic Fantasy is fine and all, but sometimes it's nice to have context.

After all, just to give one example, the Diablo games have nicely fleshed out lore about the World of Sanctuary, the War of Heaven and Hell, and the rise and fall of various cultures and cities on Sanctuary. Does that mean the Diablo games are anything beyond basic Hack-and-Slash games? Hell No. It just provides a backdrop that's more interesting then "Generic Fantasy Kingdom #3234567"
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