Re: [Basic] Advantage of the Week: Ambidexterity
Quote:
Originally Posted by munin
The fact is that the OHW technique is priced fairly compared to other techniques to buy off situational penalties. That it's not a good deal compared to Ambidexterity probably means that Ambidexterity isn't priced correctly since its basically a wildcard technique to buy off all off-hand penalties. 15 points might be a better choice.
At 5 points it is a too-obvious pick for anyone who wants to do any double-handing. There's no question whether to take it or not. At 15 points it's more of a character-defining trait, and more appropriate for its actual rarity in real life.
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One of the things I mentioned before was that back in 3e, it only cost 10 points and the general impression was that it was overpriced. You raise a good point, but perhaps you should consider it going the opposite direction:
If Ambidexterity is fair at [5], then perhaps Off-Hand Weapon Technique is overpriced, the penalty for using the offhand is too severe and/or Techniques aren't quite properly priced? In this case, RAW has revealed that at least Off-Hand Weapon Technique is overpriced, as it is now available as a penalty eliminating Perk.
I am kind of counting on the rest of the board showing me the error in my thinking, but I wonder if -2 penalty is more accurate for using your off hand; I mean it is kind of like having an "unfamiliar model" penalty for your own hand since it is still your hand, just not the dominant one with which you are "more familiar". A +2 circumstantial bonus seems inline with a Perk. I still wonder if we shouldn't have "Easy" Techniques as an option to reflect those things that you do still perform at a penalty (or equal to skill) but that you can rapidly raise disproportionate to the control skill's level.
In case I sound far more confident and demanding than I mean to be, I haven't even jotted this down before to give it a good once over, let alone tested it in play or real life, so... yeah. Mostly for entertainment value and to underscore why sometimes, specific mechanics don't play nice with each other. XD
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