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Old 10-29-2019, 12:44 PM   #40
naloth
 
Join Date: Sep 2004
Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by Stormcrow View Post
Dying doesn't make the flesh tougher; it changes your consideration of the "function" of the entity from living to holding up structurally.

If I take a certain number of hits to my arm, my arm stops working. If my corpse takes the same number of hits to its other arm... well, the arm doesn't stop working, because it wasn't working anyway.
That's the rub, isn't it? If you provide unliving or homogeneous with more HP to make them harder to damage, you've made the same flesh tougher. You can justify that in a few ways (magical enhancement, frex), but it doesn't change that takes more damage to dismember a corpse with twice the HP it had when it was living. Likewise if you provide machines such as cars twice as much ST/HP, machines will be harder to knock back than those pesky living creatures for the same weight.
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