View Single Post
Old 10-29-2019, 11:40 AM   #36
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Fixing Injury Tolerance [Basic/Powers]

It seems like just giving unliving or homogenous objects some level of Unkillable reasonably reflects 'can take more damage before ceasing to function' without producing the odd effects you get from adjusting hit points (for example, a corpse still has the same basic hit points as a living person).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote