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Old 03-01-2019, 04:28 PM   #109
ericthered
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Join Date: Mar 2012
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Default Re: A Challenger Appears! Green versus Red

Gurps feints are weird. On the one hand the combat system gets much much messier if you don't use perfect knowledge. On the other hand a feint really looks like an attack.

As a note we've already run feints the basic way this combat: rolls [64] and [65]

Feints are about manipulating your opponent, and I think they are uniquely ill-suited for penalizing them by making them do multiple things at once. Look at the rules for feinting with Altered Time Rate.

Allowing the feint to cost all out defense AP sounds correct to me. Allowing one foe to give the bonus to feint sounds appropriate, but technically not rules as written.

Not being able to retreat from a feint sounds a touch odd, but its RAW. That might be an interesting option to add.
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