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Old 07-01-2017, 06:49 PM   #35
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: DJ's Gaming Blog

Quote:
Originally Posted by ericthered View Post
its costs 16 points to have an 11 with a sword.
It costs twelve points, actually. Four points raises the skill to 9, then four more points raises the skill to 10, then four more raises it to 11, for a total of twelve points.

Quote:
I'd probably be tempted to either skip a melee weapon entirely or to go all out.
I am concerned that I am creating that incentive. I originally had a more complex pricing scheme where different skills levels cost different amount. Under that scheme, going from skill 8 to skill 9 cost less than going from skill 10 to skill 11. It proved much too complicated, however.

If this is a serious enough problem, it could be worth looking for solutions. I don't know what the simplest option would be. Perhaps the first level in a skill could always cost one point. It adds complexity to the rules and slightly favors the better skills.

Quote:
Your skill list is missing guns.
Don't usually see those in medieval fantasy. There would be a different list, with different prices, for various types of games. The example I present is meant to approximate that sort of fantasy game that doesn't have firearms, so I left the skill out. If someone wanted to introduce them into the setting, it would be as simple as giving the skill a price. The very primitive firearms you see in the medieval world would likely merit no more than a cost of two points per level to use. They're decidedly worse than most other options outside the battlefield.

Quote:
Do you know how this changes effective point values? I'm assuming it generally requires more points to play the same concept...
I did some character price comparisons to look at that. They're about the same. It varies a lot based on the type of character. Characters that previously purchased high attributes and then had lots of different skills at high levels will now cost more points to build, but characters that focused on only a few skills will now cost much less.

My inclination is to leave the character point totals the same. A hundred point character can still be the world's best swordsman and still have plenty of points left over. And that's the best skill in most games where you'd want it. You could easily take plenty of the other, cheaper, skills at a high level.
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